Perspective › Examples
Raycasting
Heatmap chart of color, grouped by x, split by y, with 3 computed expression columns.
A raytraced torus, rendered by an ExprTK expression.

Data
A raytraced torus rendered entirely by Perspective's columnar expression language over a generated pixel grid, as a heatmap.
Generated in the browser when the example loads.
Configuration
This example is a saved <perspective-viewer> workspace. Pass this JSON to viewer.restoreWorkspace() to reproduce it over the same table:
{
"layout": {
"type": "tab-layout",
"tabs": [
"p0"
],
"selected": 0
},
"panels": {
"p0": {
"table": "",
"title": "Raycasting",
"theme": null,
"columns_config": {
"color": {
"gradient": "linear-gradient(to right, #242526 50%, #071841 69.5%, #3289c8 87%, #7ae4ff 100%)"
}
},
"plugin": "Heatmap",
"group_by": [
"x"
],
"split_by": [
"y"
],
"columns": [
"color"
],
"expressions": {
"color": "\n// Scene constants\nvar resolution := 100;\nvar fov := 30 * (pi / 180);\nvar camera[3] := {0, 0, -600};\nvar light[3] := {0.5, 1, 0};\n\n// Torus constants\nvar radius := 1;\nvar tube := 0.4;\nvar radialSegments := 12;\nvar tubularSegments := 16;\nvar rotation := 40 * (pi / 180);\n\n// Mesh\nvar arc := pi * 2;\nvar vs[663];\nfor (var j := 0; j <= radialSegments; j += 1) {\n for (var i := 0; i <= tubularSegments; i += 1) {\n\n // Vertex\n var u := (i / tubularSegments) * arc;\n var v := (j / radialSegments) * pi * 2;\n var i0 := j * 3 * (tubularSegments + 1) + (i * 3);\n vs[i0] := (radius + tube * cos(v)) * cos(u) * 100;\n vs[i0 + 1] := (radius + tube * cos(v)) * sin(u) * 100;\n vs[i0 + 2] := tube * sin(v) * 100;\n\n // Rotate\n var b := vs[i0 + 1];\n var bcos := cos(rotation);\n var bsin := sin(rotation);\n vs[i0 + 1] := vs[i0 + 1] * bcos - vs[i0 + 2] * bsin;\n vs[i0 + 2] := b * bsin + vs[i0 + 2] * bcos;\n b := vs[i0];\n vs[i0] := vs[i0] * bcos - vs[i0 + 2] * bsin;\n vs[i0 + 2] := b * bsin + vs[i0 + 2] * bcos;\n }\n};\n\n// Render scene\nvar scale := resolution / (tan(fov / 2) * 400);\nvar x := (floor(index() / resolution) - resolution / 2) / scale;\nvar y := (index() % resolution - resolution / 2) / scale;\nvar d[3] := {x, y, 200};\nvar color := 0;\nvar depth := inf;\nvar light_norm := norm3(light);\nfor (var j := 1; j <= radialSegments; j += 1) {\n for (var i := 1; i <= tubularSegments; i += 1) {\n\n // Index\n var aa := (tubularSegments + 1) * j + i - 1;\n var b := (tubularSegments + 1) * (j - 1) + i - 1;\n var c := (tubularSegments + 1) * (j - 1) + i;\n var dd := (tubularSegments + 1) * j + i;\n var face[6] := {aa, b, dd, b, c, dd};\n for (var ii:= 0; ii < 2; ii += 1) {\n var i0 := face[ii * 3];\n var i1 := face[ii * 3 + 1];\n var i2 := face[ii * 3 + 2];\n var v0[3] := {vs[i0 * 3], vs[i0 * 3 + 1], vs[i0 * 3 + 2]};\n var v1[3] := {vs[i1 * 3], vs[i1 * 3 + 1], vs[i1 * 3 + 2]};\n var v2[3] := {vs[i2 * 3], vs[i2 * 3 + 1], vs[i2 * 3 + 2]};\n\n // Render triangle\n var e1[3] := v1 - v0;\n var e2[3] := v2 - v0;\n var h[3];\n cross_product3(d, e2, h);\n var a := dot_product3(e1, h);\n if (a != 0) {\n var f := 1 / a;\n var s[3] := camera - v0;\n var u := f * dot_product3(s, h);\n if (u > 0 and u < 1) {\n var q[3];\n cross_product3(s, e1, q);\n var v := f * dot_product3(d, q);\n if (v > 0 and u + v < 1) {\n var t := f * dot_product3(e2, q);\n if (t >= 0) {\n var t2 := 1 - u - v;\n var d1[3] := v0 * t2 + v1 * u + v2 * v;\n var dist := norm3(d1 - camera);\n if (dist < depth) {\n depth := dist;\n\n // Lighting\n var n[3];\n cross_product3(v0 - v1, v2 - v1, n);\n color := acos(dot_product3(light, n) / (light_norm * norm3(n)))\n }\n }\n }\n }\n }\n }\n }\n};\n\ncolor;\n",
"x": "floor(index() / 100) - 100 / 2",
"y": "index() % 100 - 100 / 2"
}
}
},
"active": "p0"
}
About Perspective
Perspective is an open-source, WebAssembly-powered data grid, pivot table and charting component for large, real-time and streaming datasets — in the browser, Python, Jupyter, Node.js and Rust.
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